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It serves as a home for people who manage to escape the destruction of their own worlds by unknowingly drifting through "corridors of darkness". However, since the reduction of the Heartless population at the end of Kingdom Hearts , Traverse Town has not been seen. Traverse Town is separated into three major districts. The First District is generally devoid of Heartless and houses various shops. The Second District contains the bell tower, a gizmo shop, and a small hotel. The world's keyhole is located in the fountain in this district.

The Dalmatians' house is also accessible here. The Third District is a plaza that has been overrun with Heartless. This district leads to a guarded alcove where Merlin lives. It is also the location of Leon and his allies' secret hideout.

Aside from these areas, Traverse Town also has a sewer system where Leon practices his swordplay and a back alley behind the hotel. Radiant Garden, temporarily known as Hollow Bastion, is an original world created for the Kingdom Hearts series which serves as the home to many Final Fantasy characters in the series.

Radiant Garden was once a peaceful kingdom ruled by Ansem the Wise until the events of Birth by Sleep , when Xehanort appeared and became Ansem's apprentice. Ansem and his six apprentices began to study the darkness in people's hearts, but abruptly put an end to his research once he realized it would endanger his people as well as the balance of multiple worlds.

Unbeknownst to Ansem, however, Xehanort led his fellow apprentices to continue Ansem's research under his master's name. As a result, masses of Heartless were produced and overwhelmed the world in darkness. Empty, the castle was later renamed Hollow Bastion and adopted by Maleficent as her headquarters. Throughout Kingdom Hearts II , the residents of Radiant Garden began the process of restoration on the world in hopes of returning it to its former glorious self.

Radiant Garden is dominated by Ansem's castle which is now derelict with the surrounding town covered in ice. A combination of clockwork mechanisms and magic operate lifts, which are used to traverse the castle. Underneath the castle entrance are the dungeons and a series of waterways which provide plumbing throughout the castle. A library upstairs contains knowledge collected by the castle's former scientists.

A previously unknown entrance here leads to Ansem's study and his computer room. In the deepest part of the castle is a factory where Heartless were once manufactured, also serving as an secret entrance to the Chamber of Repose where Aqua's armor and Keyblade are located having left alongside Xehanort by the Keyblade master herself when he was found.

Aside from the castle itself while in repairs, the restored town at its foot serves as the base of operations for the Hollow Bastion Restoration Committee in Kingdom Hearts II. The End of the World is the final world in the first Kingdom Hearts game. This world is made out of the remnants of worlds that lost their hearts to the Heartless. Director Tetsuya Nomura has called it the " Heartless " of worlds. The World Terminus is also located here, which gives the Heartless access to the corridors of darkness leading to other worlds.

The castle is decorated with a rose motif and has twenty five levels; thirteen floors and twelve basements. Within its walls is the Chamber of Wakening where Ven rests.

Castle Oblivion is dominated by the use of cards. When entering the castle, one's memories and abilities are quantified into cards. Castle Oblivion's floors can be transmuted into different forms and layouts through the use of "world cards" derived from one's memories, as well as "map cards" which determine the properties of individual rooms.

Land of Departure is a castle built high up on a grassy mountain and is surrounded by flowing water. The castle is a golden building decorated with stained glass windows with tall spires protruding from the roof. After the world was consumed in darkness, only the castle ruins remain on a plane somewhere in between the realms of light and dark, likely closer to the latter.

Twilight Town was introduced in Kingdom Hearts: Chain of Memories , in which Sora explored the memories of the other side of his heart. Twilight Town is split into two parts, the shopping district and the residential district, with a train and underground tunnel system that connects the two. There are plenty of stores here, including an accessory shop, as well as lots of houses lined up.

Twilight Town is among other worlds to be found between light and darkness, being a perfect balance between the two realms. It also houses the headquarters of Organization XIII , the Castle That Never Was, which is portrayed as a huge white castle decorated with the emblem of the Nobodies, in addition to Dark City, a deserted metropolis of skyscrapers.

The most distinct feature of this world of perpetual night is a large, heart-shaped moon—Kingdom Hearts. Kingdom Hearts was designed to appear as the heart-shaped moon from the cover of the first Kingdom Hearts game. When the scenario writer, Kazushige Nojima , created the scenario, he described it as a moon floating in the World That Never Was.

Upon reading that, Nomura thought of using the visuals from the first game to create a connection. Little is known about the war, except that it was waged between the forces of light and darkness. The series' setting had initially garnered a mixed reception from critics due to publications questioning the first game's viability shortly after the initial announcement of Kingdom Hearts.

A second Game Informer reviewer, Matt Miller, described the concept as a "hard sell", describing the combination of the two properties as "ridiculous".

Though in stark contrast, he stated that the franchise's formula was successful. IGN stated that the "worlds look very much like their filmed counterparts" while GameSpot referred to the worlds as "wonderfully rich familiar environments". Skepticism towards the series wore away upon the release of the first game, in which the Disney settings were well-received by critics. Allgame 's Scott Marriott stated the Disney settings are the most attractive feature of the game and considered some of the world choices a surprise.

He praised the level designs, commenting that a good amount of familiar elements from the Disney films were integrated into them. Marriott further stated that though the stages were small, interacting with beloved characters and exploring familiar settings were enjoyable aspects. She summarized her review by calling Kingdom Hearts a "delightful mixture of two enchanted worlds".

He described the level designs as "impeccable", citing the presentation of Timeless River stage's atmosphere. Intihar further commented that the expansions and changes to previous worlds made them "feel fresh". Template:Kingdom Hearts series. WikiLists Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account?

List of worlds in the Kingdom Hearts series. Edit source History Talk 0. Kingdom Hearts Official Strategy Guide. ISBN Kingdom Hearts Instruction Booklet. Once you have no cards of a particular suit left, you can discard your dangerous cards every time that suit is led.

When playing with the queen of spades, the number of points in each round doubles from 13 to 26 the queen being worth 13 points. Therefore, the danger of taking any trick is decidedly increased.

It's better to keep the Queen of spades and dump her on someone during play than to discard her only to have her dumped back on you. But you can't keep the Queen unless you have enough spades to defend her four is best, three is chancy. The best insurance against picking up the Queen of spades is to lead low spades every chance you get. The most obvious strategy is to play low cards, which is all well and good if you have them, but somewhat more difficult when you do not.

A good rule to follow when beginning is to play your high cards on the first lead of a suit and move to your lower cards when the suit is led again. With each play of a suit it is increasingly likely that one of the other players will be out of that suit and thus able to discard points either hearts or, far worse, the queen of spades. You can play classic Hearts online on our website. And it's free! No download, no login required, simple gameplay!

The highest ranking card wins the trick for the person who played it. The Ace card has the highest rank, meaning it is the most powerful card. Next highest is the 10, followed by King, Queen, and Jack lowest. Cards in the "trump" suit outrank all other cards. The only cards in a trick that score points are the Ace, 10, and King - each is worth 1 point.

Double Deck Pinochle for beginners. Each player is dealt a hand of 20 cards from a deck of cards containing four A, 10, K, Q, J cards of each suit a total of 80 cards. Starting with the player to the dealer's left, and proceeding clockwise around the table, each player places a bid. The player who wins the bid gets to choose the trump suit, which can help to win their team meld points and trick points. This makes choosing trump valuable! However, there are costs to winning the bid.

First, you can only choose a trump suit if you have a "marriage" King and Queen in that suit. So make sure that you have a marriage when deciding what to bid. Second, in placing a bid, you assert that your team will win at least the number of points bid.

For example, if you bid 65, then you pledge that your team will win 65 points. If your team fails to do this, then you lose the number of points bid! If not passing, they must bid at least Each player must bid higher than the previous bid made, or pass. Each player may bid more than once, as long as they continue to bid higher than the previous bid.

Bidding continues until 3 consecutive players pass. If no one has placed a bid, the dealer is forced to bid Otherwise, the player with the highest bid wins the bidding war. Note that if the dealer is forced to bid 50, but has no marriages at all, then their team will lose 50 points automatically.

The player who bid highest now chooses the "trump suit. Choices for trump suit are restricted to suits in which you have a "marriage". If you are choosing trump, but have no marriages at all, your team forfeits and your bid is subtracted from your score! After the trump suit is chosen, players show any "meld" in their hands.

A "meld" is a group of cards in a specific pattern. For example, the Jack of Diamonds and Queen of Spades form a "pinochle" meld, which is worth 4 points.

Two pinochle melds in your hand are worth 30 points. During the meld phase, the total meld points for each team are computed. If a team does not have at least 20 meld points , they will not earn any meld points at all! Also, if the bidding team does not have 20 meld, they forfeit the hand, and their bid is subtracted from their score! Regardless, their opponents will earn their meld, provided it is worth at least 20 points. Meld patterns are given in the following table:.

A specific card in your hand may belong to more than one meld of different meld types, but it cannot belong to more than one meld within a meld type. You must have an extra King and Queen of that suit to make up a Royal Marriage meld. Do not be too concerned about computing melds. Use the "Show Meld" button to show all melds in your hand that do not require a trump suit. The only melds that you will need to find on your own are Runs and Royal Marriages.

The player who won the bid starts the trick by playing any card, the lead card, from their hand. Play continues in clockwise order. When following with a card, you must play a card that outranks the highest ranking card in the trick. This is called "crawling". If you do not have any Diamonds, but do have a card in the trump suit, you must play a trump card. If there are any trump cards in the trick already, you must play a trump card that outranks that card, if possible.

Otherwise you must play some other trump card. If you have no cards that outrank cards in the trick, you may play any card in your hand. After all 4 players have played a card, the trick is taken by whomever played the highest ranking card. Remember that trump cards outrank all other suits. The trick-taker is awarded 1 point for each Ace, 10, or King in the trick. For example, if there is 1 Jack in the pile, and 2 Aces, and a Queen, then the trick-taker is awarded 2 points.

The team which takes the last trick gets 2 bonus points, so that the total of both team's trick points always sums to After each hand, scores are calculated for each team by adding up the teammate's meld points and trick-taking points.

Rule of 20 A team with less than 20 meld does not score any meld points. If the bid-winner's team does not have at least 20 meld points, their bid is subtracted from their score! In this case, their opponent will score meld points, but only if they have 20 meld points or more. A team that does not take at least 20 points during the trick-taking portion of the game cannot take any points at all; even their meld points are not counted.

If the bid-winner's team does not take at least 20 points during the trick-taking portion of the game, their bid is subtracted from their score! If the bid-winner's opponents did not have 20 meld points, they may still score points during the trick-taking part of the game. They are only awarded trick points if they score 20 or more points from their tricks. The first team to reach points wins!.

If both teams reach points on the same hand, then the winner is the high-scoring team. If they are tied, the winner is the bidding team. However, if the "bidder out" option was chosen, and both teams reach on the same hand, then the bidding side wins , even if their score is lower than their opponents. For example if the bidding side has points and the other team has , then the bidding side still wins.

Double deck Pinochle is derived from Pinochle, which comes from a 19th-century French card game called Bezique. New Password. Type Command. Rate this player? Welcome to World of Card Games! Summary Hearts is a 4 player "trick avoidance" game. Discussion of advanced hearts strategy Objective The objective is to avoid taking cards worth points and to finish the game with the lowest score.

Deal Each player is dealt a hand of 13 cards from a standard deck of 52 cards. Pass Each player chooses 3 cards to pass to another player. Game End The game ends when any player reaches points. Turning on this option allows hearts to be played on the first turn. Hearts tables that have this option set will show up with 'afth' next to them in the ' list of tables '.

You can also check to see if your table has this option set by clicking on the 'table info' link at the lower left of your table. If you have the Queen of Spades, you may want to keep it if you have 3 or more spades in your hand, otherwise you may want to pass it.

Passing the Queen of Spades to your right is pretty safe, but be careful passing the Queen of Spades to your left. If you have less than 3 cards in a given suit, it may be wise to pass all of them.

That way, if you don't get passed any in that suit, you will have more opportunities to ditch unwanted cards during game play. Playing: No points can be played on the first trick, so you can safely play the highest card you have. Playing high cards early in the hand is safer since your opponents will often still have cards in that suit.

Try and remember which high cards have been played, especially the Queen of Spades. If you are the last to play a card and your lowest in suit card will win the trick and the trick contains points, you might as well play your highest in suit card, since you are taking that trick no matter what. History This version of Hearts first appeared somewhere between and Web Links Pagat. Summary Spades is a 4 player "trick taking" game. Objective The objective is to be the first team to reach points.

Deal A random player is chosen to be the dealer. Bid Starting with the start player and proceeding clockwise around the table, each player places a bid. Play The start player starts the trick by playing any card from their hand, except Spades. Score After each hand, scores are calculated for each team. Game End The game ends when any team reaches points or falls to points. Strategy Bidding: Keep an eye on what has already been bid by the time it gets to you.

There are only 13 tricks available to take. If the total of all bids exceeds this, then one team is guaranteed not to make their bid. Make sure it's not your team! If you don't have a lot of bags, it may be good to bid 1 less than you think you can take. This allows you to cover for your opponent if needed and you can always throw away cards. If your opponents have a lot of bags, you may wish to underbid and then force them to take tricks they do not want. If you are close to winning, you may want to be more conservative in your final bid to ensure you will meet your bid and still win.

Just be careful of bags. Do not bid nil if your partner has already bid nil If your partner already bid, and they bid nil, you may want to bid a little higher than you normally would as you may be taking more tricks than usual as part of your duty to cover your partner. Playing: In general if you are the last person to play and your partner is alerady winning the trick, it's best not to steal the trick from them by playing a higher card or a trump.

If your partner bid nil, make sure you play lots of high cards to cover them! If you play an Ace of Hearts for example, and they only play a 2 of Hearts, then they likely don't have any more Hearts. Thus it is good to continue leading Heart cards so your partner can get rid of high cards they have from other suits.

If the bids are more than 13, then one team is guaranteed not to make their bid. In this situation it is usually useful to lead spades as soon as possible. More often than not, it's not the spades that cause a team to be "set" but rather the cards that are played after the spades.

When the highest card in a suit is played, that is usually a good time to get rid of your middle cards 8, 9, History Spades was invented in the the USA in the s and became quite popular in the s.

Summary Euchre is a 4 player "trick taking" game. Consider Up Card A card is dealt from the deck face up for all to see. Consider Suit Starting with the start player and proceeding clockwise around the table, each player has the option to choose any suit to become the trump suit or they can "Pass". Play The start player starts the trick by playing any card from their hand. Going Alone When considering the up card and suit, the players can also choose to "Go Alone". Game End The first team to reach 10 points wins!

Strategy Selecting Suit: If you or your teammate are the dealer, remember that the dealer receives the face up card if it is chosen as trump. In general you should not "Accept" unless you have at least 2 of the suit being considered.

Going Alone is risky, only do this if you are certain you can take at least 3 tricks. Playing: If you chose the trump suit, it is generally good to lead with your highest trump. This will force your opponents to play their trump cards.

You can usually count on your partner for at least 1 trick. If your opponent is Going Alone, best to lead a card with a suit that you have several of. This gives your partner the chance to trump over your opponent. Make sure you keep track of which cards are played, especially the two Jacks. History Euchre was first known to exist around Summary Twenty-nine is a 4 player "trick taking" game. Objective The objective is to be the first team to reach 6 points.

Score After each hand, scores are calculated for each team by adding up the teammate's points. Note that it is possible - and even likely - that no one holds the Royal Pair, in which case this rule is never active.

Announcing the Royal Pair affects the requirements for the bid. This table has a player that you have blocked previously perhaps under another name. Are you sure you want to join it? You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button.

Shooting the moon is when one player gets all hearts and the queen of spades. Then they get 0 points and everyone else gets 26 points! This game is currently not ready for playing, it's in beta testing right now, we'll announce when it's ready. If you've been given a beta-testing code by CardGames.

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Or come to our Facebook page and tell us all about it. These are the rules I use for Hearts. There are many variations possible, but I use the basic ones from Wikipedia. As of I used to get complaints that it didn't, then when I changed it to make sure she did break then I got even more complaints about that. So, it looks like most people want the Queen of Spades to not break hearts, so that's the way it'll be from now on.

Please do not write to me requesting that I change this again! This online version of the classic card game Hearts was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture! Hearts is the third card game I've made, the other two are Shithead and Crazy Eights.

I used to play Hearts a lot when I was younger, it was one of the games that came with every version of Windows. I wanted to be able to play Hearts online, and just didn't think all the hundreds of other versions of Hearts would do!

Of the card games I've made, Hearts is probably my favorite. At least I play it a lot more than the others.



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