Maya paint soft body weights tool




















Sets a filter so that only particle nodes display on the menu for the button above this one. You are painting particle goalPP weights with the P aint Soft Body Weights Tool , so you do not need to change this filter unless you want to paint other types of attributes. Select an operation to define how you want painted goalPP values to be affected. Replaces the goalPP values for the soft body particles you paint over with the specified Value and Opacity.

Adds the specified Value and Opacity to the current goalPP values you paint over. If the value is negative possible if you set Min or Max to a negative value , the value actually decreases.

Scales the current goalPP values you paint over by the Value and Opacity factors. Changes the goalPP values to be the average values of the surrounding goalPP values. Set the value to apply when you perform any of the painting operations. Set the minimum and maximum possible paint values. Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.

Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper , set the upper Clamp Value to 0. Set the Lower and Upper values for clamping. Click Flood to apply the brush settings to all the particle goals on the selected soft body. The result depends on the brush settings defined when you perform the flood. Soft body goalPP weight is a single channel attribute, therefore you do not need to change this setting.

Filter: particle Sets a filter so that only particle nodes display on the menu for the button above this one. Flooding soft body goal weights Flooding soft body goal weights is like taking a huge brush and applying its settings to all the particles on the soft body.

Tip: To smooth the transition between goal weights on a soft body, select the Smooth paint operation and flood the soft body. Map soft body goal weights Using the Paint Soft Body Weights Tool you can map particle attribute values onto a surface. Paint soft body goal weight values on restricted areas When you paint goal weights over selected vertices on a soft body, your strokes are applied only to the goal weights for the particles corresponding with the selected vertices.

Tip: You can define hotkey combinations to change most of the settings without opening the Tool Settings editor. When you flood a soft body, Maya changes the goal weight of each particle on the soft body according to the value and operation set for the Paint Soft Body Weights Tool.

To smooth the transition between goal weights on a soft body, select the Smooth paint operation and flood the soft body. The tool applies the mapped values to the soft body particle goal weights.

For details on mapping, see Map attributes in the Artisan guide. When you paint goal weights over selected vertices on a soft body, your strokes are applied only to the goal weights for the particles corresponding with the selected vertices.

In effect, the unselected vertices act as a mask, where only selected vertices are affected by any weight painting or flooding you do. Before defining the restricted area you must first create the soft body.



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